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VISUALS 3D Characters

Aside from carefully produced technical models, Visuals 3D has also experience of more organic modelling and character rigging.

From high resolution meshes through to low-poly game characters we have a range of experience.

In the past we have been involved in the R&D of real-time lip sync for low poly characters, facial morphing and tweened animation routines.

We understand the need to create models with low 'memory overheads' and carful use of mapping. We have experience of game exporters used in conjunction with 3DSmax Character Studio Physique or using the 'Skin' modifier...whether it be motion capture data or hand keyed animation.

 
Uma - Virtual character
 
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