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VISUALS 3D Characters
Aside from carefully produced
technical models, Visuals 3D has also experience of more organic
modelling and character rigging.
From high resolution meshes through to low-poly game characters
we have a range of experience.
In the past we have been involved in the R&D of real-time
lip sync for low poly characters, facial morphing and tweened
animation routines.
We understand the need to create models with low 'memory overheads'
and carful use of mapping. We have experience of game exporters
used in conjunction with 3DSmax Character Studio Physique
or using the 'Skin' modifier...whether it be motion capture
data or hand keyed animation. |
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